Our games

All of the following games are available to run or acquire copies of:


Jaws of the Dragon

Number of Players: Minimum = 2 / Standard = 6-80 / Max = 200
Time: Minimum = 4 hours / Standard = 6-20 hours / Max = 32 hours
Themes: Crisis management, modern warfare, East Asian politics

Description: Jaws of the Dragon is a highly flexible wargame focusing on crisis or full scale warfare in East Asia focused on China, the US, Taiwan, and an array of regional allies. It is able to scale the number of players and have additional actors, capabilities, and political levels added to meet the desired focus of the game. Scenarios include SCS incidents, a Chinese blockade of Taiwan, all out war, and attempted invasion of Taiwan. [Read More]


Embers of Revolution

Number of Players: Minimum = 7 / Standard = 60-80 / Max = 140
Time: Minimum = 6 hours / Standard = 10-12 hours / Max = 14 hours
Themes : Historical, Politics, Internal Conflicts

Description: Set during the 1918 November Revolution in Germany, players plot, conspire, and negociate between one another to pass their agendas through the Reichstag, and take control of their parties paramilitary wings to continue their politics by other (violent) means. [Read More]


Guns N’ Money

Number of Players: 7
Time: 2 hours
Themes: Military Procurement, Bureaucratic Politics, Innovation in Defense

Description: Guns N’ Money is a game about cooperation and competition within the military establishment regarding weapon acquisition. 7 players representing key actors of miilitary procurement (MoD, Industries, Army/Navy/Airforce) try to tackle an upcoming flow of crises through clever decision-making and resource management. [Read More]


War in the Mopti

Number of Players: 4 to 8
Time: 1h to 3h
Themes: Tribal politics, local governance, terrorism, COIN

Description: War in the Mopti immerses the players in the intricacies of Sahel local politics. Each player can choose to incarnate a wide variety of actors. Ranging from the UN mission MINUSMA to local terrorist organisations, but also local peasants militias or foreign mercenaries such as the Wagner group. Each player is free to do what they wish to complete their personalised set of objectives. [Read More]


Tropical Falklands

Number of Players: 2 to 4
Time: 1 hour to 2 hours
Themes: Modern warfare, Logistics & Supply, Indo-Pacific

Description: Tropical Falklands is a traditional rigid kriegspiel emulating a near-future war between western forces and the People’s Republic of China. The blue and red players use land, sea, and air assets to assert their tactical and operational dominance in a short period of time. Each camp is confronted with the difficulty of conducting a high-intensity operation far away from their main base of operation and supply nodes. Logistics, supply and reinforcement by sea and air is a central component of the game. The game is built as a sandbox, allowing for multiple scenarios to be created using the same game materials (amphibious operations, asymmetric warfare, focus on land operations, etc.) [Read More]


Northern Storm

Number of Players: 3 to 25
Time: 4 hours to 32 hours (depends on scenario).
Themes: Multi-domain warfare, Operations in harsh environment

Description: Northern Storm is a wargame allowing decision-makers at all levels to better understand the complexity of modern warfare in all domains. Northern Storm is both an accessible game to a newcomer to the world of wargaming as well as a deep exercise in decision-making under difficult conditions to push the players to fully comprehend the complexity of today’s modern battlefield. From combined armed operations to narrative conflict, the players need to evolve in an environment filled with uncertainty while facing off against peer competitors.  [Read More]



The Desperate

Number of Players: 3-12
Time: Minimum = 2 hours / Standard = 3 hours / Max = 5 hours
Themes: History of the Gulags, social effects of chaos in a prisoner camp

Description: A game based on the early 1950s series of uprisings in the Soviet Gulags. It aims to explore whether the players would cooperate or compete when access to resources is below the needs of all and to educate on the Gulag system. [Read More]


Crisis in Tohoun

Number of Players: 2-7
Time: 4-6 hours
Themes: Colonial Warfare, Limited Escalation

Description: The game is centred around a fictional colonial crisis between the German colony of Togoland and the French colony of Dahomey (modern Benin). Set in 1896, this semi-rigid game allows players to enter the roles of colonial administrators from France or Germany, as well as the roles of tribal leaders from 3 local groups. [Read More]

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